QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.

Features

  • Supports Windows, Mac OS X, Linux, other unices.
  • Well tested on both 32 bit and 64 bit platforms. Well tested on both little endian and big endian platforms.
  • OpenGL improvements. In-game resolution changing.
  • Widescreen FOV (field of view) support and automatic Hor+ FOV scaling.
  • Improved sound support. Support for OGG, MP3, Opus and WAV external music files.
  • Improved game controller support using SDL2.
  • Countless bug fixes, security fixes and other improvements.
  • Support for playing the 'Quake 2021 re-release' content

Project Samples

Project Activity

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License

GNU General Public License version 2.0 (GPLv2)

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
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support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5

User Reviews

  • Best quake engine for vanilla-like experience
  • The sidestep is fine, it's the same in the original glQuake
  • Excellent, only one detail, the side steps is very fast in walk mode. Should be slower if you are walking.
    1 user found this review helpful.
  • Brilliant ... apart from one thing. +mlook looks up and down and side steps. -mlook looks left and right but not up and down!! How do you get a genuine Mouse Look - ie. up and down and left and right??? If I had this I'd be really happy!!!
  • Quakespasm is my favorite source port. It adds features such as scalable UI for high resolutions, music from files instead of CD and "modern" controls while keeping the original graphics and atmosphere. Speaking of graphics, this port also restores features of the original SW renderer that were lost in GLQuake, such as the warp effect on fluids which wasn't possible back then. One thing I'd like to see is an option to disable texture filtering completely to make it look just like the old SW renderer. That would be awesome :)
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Additional Project Details

Operating Systems

Linux, BSD, Mac, Windows

User Interface

OpenGL, Project is a 3D engine, SDL

Programming Language

C

Related Categories

C First Person Shooters, C Game Engines

Registered

2010-02-14