
game
{
   type = normal
   startHP = 100
   startMoney = 500   
   credit = false
   allowAllTowers = true
   buildInRadius = true
   monsterCount = 0
   map = TD_level_1.map
   buildTime = 90
   
   towerCount = 1
   towerX = 23
   towerY = 9
   towerType = normal
   towerLevel = 3
   towerOwner = 1

   respawnCount = 1
   respawnX = 432
   respawnY = 80
}

game
{
   type = stand
   startHP = 200
   startMoney = 200
   endMoney = 400
   credit = true
   allowAllTowers = true
   buildInRadius = true
   monsterCount = 16
   map = TD_level_1.map
   buildTime = 25

   towerCount = 1
   towerX = 23
   towerY = 9
   towerType = normal
   towerLevel = 1
   towerOwner = 1

   respawnCount = 1
   respawnX = 432
   respawnY = 80
}

game
{
   type = hotseat
   startHP = 150
   startMoney = 500
   credit = false
   allowAllTowers = true
   buildInRadius = true
   monsterCount = 0
   map = TD_level_2.map
   buildTime = 25

   towerCount = 2
   towerX = 2, 29
   towerY = 8, 8
   towerType = normal, normal
   towerLevel = 3, 3
   towerOwner = 1, 2

   respawnCount = 2
   respawnX = 64, 448
   respawnY = 88, 88
}

game
{
   type = tutorial
   startHP = 200
   startMoney = 600   
   credit = false
   allowAllTowers = true
   buildInRadius = true
   monsterCount = 1
   map = TD_level_1.map
   buildTime = 25
   
   towerCount = 2
   towerX = 24, 23
   towerY = 4, 9
   towerType = normal, normal
   towerLevel = 1, 5
   towerOwner = 1, 1

   respawnCount = 1
   respawnX = 432
   respawnY = 80
}
