lvl = level.txt
set = setting.txt
wpn = weapon.txt
lng = lang.txt (english.txt/russian.txt)
itm = items.txt

def -  
nec -   ,     

int -  
float -    
bol -    (0  1)

set/lvl SPAWN_ONE_ENEMY - (bol) (def 0)    enemies=        

set/lvl BOTS_CLEVER_PATHFINDING - (bol) (def 1)         ,         

set/lvl OBSERVER - (bol) (def 0)     npc

set/lvl WORLD_SCALE - (float) (def 1.0)  

set/lvl FLOOR_OFFSETSZ (int) (def 0)       

aa a a aaa

set/lvl UPDATE_ONLY_NEAR - (bol) (def 0)      

set/lvl UPDATE_ONLY_NEAR_PHYSICS - (bol) (def 0)        
          
          (.  39)


[4]
IMAGE=/shop/knife.png
SHOP_IMAGE=/shop/screwdriver.png
X_POS=1
PRICE=0
DAMAGE=150
DELAY=14
SHOTTIME=2
TWOHANDS=0
RELOADTIME=15
DISTANCE=3000
PATRONBUY=0
ZOOM=74,44,0
MELEEANIM=1
SHOOT_LIGHT=0
[5]
IMAGE=/shop/fist.png
X_POS=1
PRICE=0
DAMAGE=50
DELAY=16
SHOTTIME=2
TWOHANDS=0
RELOADTIME=30
DISTANCE=3000
PATRONBUY=0
ZOOM=74,44,0
MELEEANIM=1
SHOOT_LIGHT=0
PATRON_ICON=/images/fist.png
[6]
X_POS=1
DAMAGE=50
DELAY=16
SHOTTIME=2
RELOADTIME=30
DISTANCE=3000
PATRONBUY=0
ZOOM=74,44,0
MELEEANIM=1
SHOOT_LIGHT=0
PATRON_ICON=/images/axe.png
PLAYER_POSE=AXE
