WORLD_MODEL=/map/level1/level1.3d
WORLD_TEXTURE=/map/level1/level1.png
WORLD_SCALE=25
L2D_ROOM_RENDERING=1

DMODE=3
DIST=40000
FOGD=40000
FOGCR=198
FOGCG=64
FOGCB=0

START=1998, -6275, 10269;
FINISH=-24222,4225,-6692;

ENEMY_COUNT=15

[NPC]
SPAWN=5,5000
POS=12666, -5950, -16686;-33466,-6275,-2295;-24979,-1350,-9794;-6998,-1350,-27490;-11825,4200,-20366;2834,-1325,-14440;5268,-1325,-12970;
PRESET=ENEMY

[SPRITE]
NAME=EXIT
TEX=/meshes/exit.png
SCALE=16
POS=-24222,4225,-6692;

[SPRITE]
POS=12666, -5950, -16686;
PRESET=REVOLVERS
REUSETIMER=5000

[SPRITE]
POS=-33466,-6275,-2295;
PRESET=AVTOMAT
REUSETIMER=5000

[SPRITE]
POS=-24979,-1350,-9794;
PRESET=KEVLAR
REUSETIMER=5000

[SPRITE]
POS=-6998,-1350,-27490;
PRESET=DROB
REUSETIMER=5000

[SPRITE]
POS=-11825,4200,-20366;
PRESET=SNIPER
REUSETIMER=5000

[SPRITE]
POS=2834,-1325,-14440;
PRESET=MEDKIT
REUSETIMER=5000

[SPRITE]
POS=5268,-1325,-12970;
PRESET=SAW
REUSETIMER=5000