WORLD_MODEL=/map/level3/level3.3d
WORLD_TEXTURE=/map/level3/level3.png
WORLD_SCALE=17

DMODE=3
DIST=50000
FOGD=40000
FOGCR=48
FOGCG=64
FOGCB=56

START=6769,-4845,13557;
FINISH=9959,-1683,11724;
NEED_TO_EXIT=FLAG

[NPC]
SPAWN=5,5000
POS=3301,-4862,-262;-925,-12886,-25410;-8404,-1717,-7127;3301,-4862,-262;-925,-12886,-25410;-8404,-1717,-7127;
PRESET=ENEMY

[NPC]
SPAWN=5,5000
POS=6769,-4845,13557;6769,-4845,13557;
PRESET=ALLY

[SPRITE]
NAME=EXIT
TEX=/meshes/exit.png
SCALE=16
POS=9959,-1683,11724;

[SPRITE]
NAME=FLAG
TEX=/meshes/flag.png
SCALE=32
ACTIVABLE=1
CLICKABLE=0
DESTROYONUSE=1
SINGLEUSE=1
MESSAGE=  !
MESSAGETYPE=1
MESSAGETIMEOUT=3000
RADIUS=1500
POS=5030,-1972,-20527;

[SPRITE]
POS=3301,-4862,-262;
PRESET=REVOLVERS
REUSETIMER=5000

[SPRITE]
POS=-925,-12886,-25410;
PRESET=AVTOMAT

[SPRITE]
POS=-8404,-1717,-7127;
PRESET=KEVLAR
REUSETIMER=5000

[SPRITE]
POS=3301,-4862,-262;
PRESET=DROB
REUSETIMER=5000

[SPRITE]
POS=-925,-12886,-25410;
PRESET=SNIPER
REUSETIMER=5000

[SPRITE]
POS=-8404,-1717,-7127;
PRESET=MEDKIT
REUSETIMER=5000