WORLD_MODEL=/map/level5/level5.3d
WORLD_TEXTURE=/map/level5/level5.png
WORLD_SCALE=25
LIGHTMAP=/map/level5/lightmap.vla

SKYBOX_MODEL=/skybox.3d
SKYBOX_TEXTURE=/map/level5/sky.png

DMODE=9
LIGHT_X=0
LIGHT_Y=4096
LIGHT_Z=2048
AMBIENT_LIGHT=192
AO_DISTANCE=3000 
AO_INTENSITY=512 
SUN_LIGHT_INTENSITY=192 
SKY_LIGHT_INTENSITY=310

START=-5257,-18350,22019;
FINISH=-6404,-18350,-33782;

ENEMY_COUNT=30

[NPC]
SPAWN=5,5000
POS=5460,-18350,-5539;-18349,-18350,-4329;12963,-11750,-8199;14835,-11750,-949;-25224,-11750,-1872;-26444,-11750,-7754;
PRESET=ENEMY

[NPC]
SPAWN=5,5000
POS=-5257,-18350,22019;-5257,-18350,22019;
PRESET=ALLY

[SPRITE]
NAME=EXIT
TEX=/meshes/exit.png
SCALE=16
POS=-6404,-18350,-33782;

[SPRITE]
POS=5460,-18350,-5539;
PRESET=REVOLVERS
REUSETIMER=5000

[SPRITE]
POS=-18349,-18350,-4329;
PRESET=AVTOMAT
REUSETIMER=5000

[SPRITE]
POS=12963,-11750,-8199;
PRESET=KEVLAR
REUSETIMER=5000

[SPRITE]
POS=14835,-11750,-949;
PRESET=DROB
REUSETIMER=5000

[SPRITE]
POS=-25224,-11750,-1872;
PRESET=SNIPER
REUSETIMER=5000

[SPRITE]
POS=-26444,-11750,-7754;
PRESET=MEDKIT
REUSETIMER=5000